IMPLEMENTASI AUGMENTED REALITY PADA MUSEUM BATARA GURU KOMPLEKS ISTANA LANGKANAE LUWU


Aishiyah Saputri Laswi(1*); Andryanto A(2);

(1) AMIK Ibnu Khaldun Palopo
(2) AMIK Ibnu Khaldum Palopo
(*) Corresponding Author

  

Abstract


Museum Batara Guru is one of tourist attractions in the city of Palopo. the palace environment is rarely open  to the public , lack of information, not optimal communication, and lack of promotion about the history of Palopo city led to the lack of tourist visits to this place. In this research,  Augmented Reality (AR)  as a computer-based tour guide is developed.AR development is done by modeling the object with 3D model with Unity device and marker recognition using Vuforia device. These AR applications also tested include marker and distance testing. Based on this test results obtained where the image object (heirloom) as a marker can work well. Testing based on shooting marker at a distance of 0.5 to 2 meters. Likewise with the angle of the slope, the marker can be recognized quickly if there is no change in angle when shooting, the greater the angle of the slope the more difficult to recognize the marker.


Keywords


Augmented Reality; Museum Batara Guru; Istana Langkanae Luwu Complex; Tour guide

  
  

Full Text:

PDF
  

Article Metrics

Abstract view: 1528 times
PDF view: 1005 times
     

Digital Object Identifier

doi  https://doi.org/10.33096/ilkom.v10i2.294.144-151
  

Cite

References


A. Damala and N. Stojanovic, “Tailoring the Adaptive Augmented Reality (A2R) museum visit: Identifying Cultural Heritage professionals’ motivations and needs,” 11th IEEE Int. Symp. Mix. Augment. Real. 2012 - Arts, Media, Humanit. Pap. ISMAR-AMH 2012, pp. 71–80, 2012.

R. Budiawan, T. N. Damayanti, and D. A. Nurmantris, “Pembelajaran Elektromagnetika Terapan Berbasis Augmented Reality : Kasus Sistem Koordinat,” vol. 6, no. 4, pp. 436–444, 2017.

Z. Zainuddin, I. S. Areni, and R. Wirawan, “Aplikasi Augmented Reality pada Sistem Informasi Smart Building,” Jnteti, vol. 5, no. 3, pp. 1–6, 2016.

D. Ververidis, S. Nikolopoulos, and I. Kompatsiaris, “[POSTER] Transforming your website to an augmented reality view,” Proc. 2015 IEEE Int. Symp. Mix. Augment. Reality, ISMAR 2015, pp. 108–111, 2015.

N. Y. Park, E. Kim, J. Lee, and W. Woo, “All-in-One Mobile Outdoor Augmented Reality Framework for Cultural Heritage Sites,” Proc. - 12th Int. Conf. Signal Image Technol. Internet-Based Syst. SITIS 2016, pp. 484–489, 2017.

R. Azuma, “Location-Based Mixed and Augmented Reality Storytelling,” 2nd Ed. Fundam. Wearable Comput. Augment. Real. Locat. Mix. Augment. Real. Storytell., no. August, pp. 259–276, 2015.

H. Kim, T. Matuszka, J. I. Kim, J. Kim, and W. Woo, “An Ontology-Based Augmented Reality Application Exploring Contextual Data of Cultural Heritage Sites,” Proc. - 12th Int. Conf. Signal Image Technol. Internet-Based Syst. SITIS 2016, pp. 468–475, 2017.

B. arafah, “Warisan Budaya, Pelestarian, dan Pemanfaatannya,” Http://Www.Yayasankertagama.Org, pp. 1–10, 2013.

A. R. Yudiantika, E. S. Pasinggi, I. P. Sari, and B. S. Hantono, “Implementasi Augmented Reality Di Museum: Studi Awal Perancangan Aplikasi Edukasi Untuk Pengunjung Museum,” Yogyakarta Konf. Nas. Teknol. Inf. dan Komun. (KNASTIK), Fak. Teknol. Informasi, Univ. Kristen Duta Wacana, no. November, pp. 2–11, 2013.


Refbacks

  • There are currently no refbacks.


Copyright (c) 2018 Aishiyah Saputri Laswi, Andryanto A

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.